Property:Summary
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E
The ability to manipulate the elements (fire, air, water, and earth) using words or short incantations. A verbal form of magic. +
The ability to summon short-lived elemental creatures (fire, air, water, and earth) from Fronima using incantations, gestures, or spells. +
A character born or practiced in the art of enchanting items with magical properties. +
The ability to break loose from confinement, no matter the situation. +
F
Karryasa and Zamfir Grader fall out of power. The Council of Thirteen is formed +
The art of designing and using materials in order to create all kinds of clothing. +
The art of combat. Fighting has various forms and styles. Some forms deal with expertise with a particular weapon, whereas others deal with the body as one's only defence. +
A producer or director of motion pictures, especially one working in all phases of production. +
The ability to use hooks, snares, baits, and nets in order to catch fish. This trade requires ultimate patience. +
The ability to use one's birth-given wings in order to commandeer the sky and its different winds and drafts, in order to stay aloft as a form of transportation. +
The art of copying another's handwriting and falsely or fraudulently making or altering a document. +
Slang. A slang term for the word Fromina. Often used as an interjection. "For Fronna's sake!" Believed to have come from lazy kids who thought that three syllables were too many. +
A funeral director (also known as a mortician or undertaker) is someone involved in the business of funeral rites. The job often entails the burial or cremation of the dead, as well as the planning and arrangement of the actual funeral ceremony. +
G
The branch of biological study that deals with the hereditary constitution of organisms. +
H
The art of designing styles for hair, whether for formal or casual occasions. +
Used to colourfully describe another's inability to keep a level head; also pertains to one's fiery attitude in the presence of another or group. Extremely rebellious 'dragons - often teens - are talked to like this. +
The study of how to plant, nurture, grow, and then collect crops such as fruits or vegetables. +
The art of using medicinal practice and knowledge in order to treat everything from simple physical cuts and bruises to worse injuries, including those of the emotional and mental persuasion. +
The long since forgotten and obscured tongue of the Ramathian gods and goddesses. +
The study of all that has gone before, as well as its application in teaching and other situations. +
The study of the many methods of tracking down and killing prey, including on both land and sea. Involves needing knowledge of tracking. +
The art of entrancing another in order to rid of bad habits, or else to accomplish some other mental quest. +
I
The art of attempting (though not always succeeding) in all matters that are considered illegal or immoral, whether it be trafficking illegal goods, services, or other deeds that are barred by society. +
The magic-based ability to create semi-materialistic images through the projection of one's thoughts. +
Looming death. +
The fine art of ''questioning'' potential culprits about a crime. +
J
Anything and everything have to do with the designing, selling, and trading of fine jewels which can be worn as bodily ornamentation. +
The study of recording news events via print. +
K
A respectful term for an elder male Ramathian who is above the age of 50. The term is generally not used for females and may be taken offensively. +
L
The art of designing external spaces so that they are either aesthetically pleasing and/or functional. +