Menlo Virus Game Play

From Shadowlack
Revision as of 20:38, 7 August 2012 by Iversia (talk | contribs)
Jump to navigationJump to search

Absolutely no Virus Game Play is allowed in officially sanctioned Menlo Competitions Corporation (MCC) tournaments. Participants found to be "cheating" by these means will be immediately disqualified and potentially banned from all future MCC tournaments.

It is known that some players prefer to play the Menlo game with viruses as part of the game itself. Some players base their entire Menlo Card on the output of and protection from viruses. They are called Virus players and they specialize in the codes related to viruses. Because they are not allowed to participate in official matches and are separated from other players , this type of game play has become a "whole different animal."

Virus Code Limits

When putting virus codes in to your card, keep in mind that the most complicated and often most effective virus codes are very long, and take up a very large amount of space in your card. It is not possible to have a virus blocker that blocks all suit damage related viruses, and still have your suit be an ultra super fighting machine as there is not enough room on the card to do so much coding. Also there are no supper powerful, "blocks everything" virus blockers or viruses. Every virus can be blocked, and every blocker can be surpassed with the right codes.

Virus Codes

There are three basic types of virus codes. Those that weaken or damage the opponent's suit, those that strengthen the player's suit, and those that alter or summon things into the Virtual World. There are also viruses that can damage a game system itself but these viruses have been banned by Virus Players for it can be construed as destruction of property and is therefore punishable by law.

Destroyers (Damaging Viruses)

These viruses are the ones that are meant to damage the opposing player's suit in some way or function. They are usually activated and administered by way of some physical contact, like a tail blade or specialized claw of some sorts. Yet some players program these viruses to travel through the game system to the other player without tampering with the system it self. Naturally these codes are a tad longer than physically administered ones, but are much more convenient. Destroyers are coded to weaken certain function types, and lower stat points such as power and defense. There are codes like "Hydraulics Dam" that can stop the flow of liquid in a suit ultimately slowing or completely stopping the movement of the apposing player(providing their suit is powered by hydraulics). There are also codes such as "Metal Eater" that decrease the defense of a suit by effectively thinning the defensive plates around a suit. Again there are no "Ultra Kill" viruses that can completely wipe out all functions of a suit leaving the apposing player helpless in one move. Every virus can be blocked.

Muscles (Fortification Viruses)

These viruses are the ones meant to increase the function or operation of a player's suit in some way. These are much less popular than Destroyers for such functions that are increased by the viruses can just be built into the suit. These codes are for the players who might not be as skilled at making suits, and have found it simpler to use viruses instead. Muscles are usually activated by a button or will of a player. They are designed to heighten the levels of certain stats of functions of a suit. Such codes as "Cheetah" can increase the flow of a power source with out actually depleting the power supply and ultimately increase the speed of a suit. Other codes like "Blaster Booster" can increase the power and effectiveness of a type of fronima or other energy source blaster. There are no "Ultra Power" viruses that can completely strengthen the suit beyond all others with a simple push of a button. Every Virus can be blocked.

Mirages (Virtual Reality Altering Viruses)

These viruses are the ones that can summon objects or alter the setting or elements of the virtual reality. These are the most complicated and space consuming virus codes. They are activated in a number of ways. Sometimes the virus is activated as soon as the game begins and alters anything corresponding with its programming. Others are player activated, and a few can even be scenario activated. These codes are programmed to alter aspects of the reality world to a player's benefit. For example the "Bungee Building" code is used to create an element of heightened elasticity of buildings in the game, making impact less damaging and also creating a "bounce off the ropes" type ability for players. Codes such as "Water Obstacle" can alter the appearance of the virtual reality world without actually changing it, to create an imaginary obstacle for an opponent. There are also codes like "Rover" that creates a solution to games that do not allow separate components such as weapons, mines or rovers. This code can create a functioning rover component that is not actually in the game, therefore breaking no rules. As always there are no codes that can completely change the virtual reality to a player's benefit and every Mirage code may not necessarily work for every virtual reality. Every virus has limits and can be blocked.

Virus Blockers

Just like viruses, there are three major categories of virus blockers; those that block damaging viruses, those that block strengthening viruses, and those that block virtual reality altering viruses. They each work in apposition of the corresponding virus category. For example a damaging blocker will block certain viruses that can damage the suit. And a strengthening blocker will block viruses that strengthen the apposing player. Likewise a virtual reality altering blocker will prevent certain viruses that effect the game world from functioning. There are no super or ultra blockers that can block all viruses in a certain category or two. Every blocker can be surpassed.