Difference between revisions of "Magic School"

From Shadowlack
Jump to navigationJump to search
Line 2: Line 2:
 
=List of Magic Trades=
 
=List of Magic Trades=
  
==Aerokinesis==: The ability to manipulate air with one's mind. <br>
+
'''Aerokinesis''': The ability to manipulate air with one's mind. <br>
 
Alchemy: Also known as Transmutation. The chemical science and speculative philosophy aiming to achieve the power of transmutation (the conversion of one element or nuclide into another, either naturally or artificially), the discovery of the panacea (a remedy for all illnesses or difficulties), and the discovery of a means of indefinitely prolonging life.<br>
 
Alchemy: Also known as Transmutation. The chemical science and speculative philosophy aiming to achieve the power of transmutation (the conversion of one element or nuclide into another, either naturally or artificially), the discovery of the panacea (a remedy for all illnesses or difficulties), and the discovery of a means of indefinitely prolonging life.<br>
 
Archon & Light Lore: Opposite of Daemon & Darkness Lore. An ancient and powerful form of magic that involves light, healing, and using more defensive magic (shields; protecting). Most with skill in this trade have had it handed down to them verbally, through books, or through self exploration and experience. <br>
 
Archon & Light Lore: Opposite of Daemon & Darkness Lore. An ancient and powerful form of magic that involves light, healing, and using more defensive magic (shields; protecting). Most with skill in this trade have had it handed down to them verbally, through books, or through self exploration and experience. <br>

Revision as of 17:42, 30 March 2008

This article is a stub. You can help us out by expanding it.

List of Magic Trades

Aerokinesis: The ability to manipulate air with one's mind.
Alchemy: Also known as Transmutation. The chemical science and speculative philosophy aiming to achieve the power of transmutation (the conversion of one element or nuclide into another, either naturally or artificially), the discovery of the panacea (a remedy for all illnesses or difficulties), and the discovery of a means of indefinitely prolonging life.
Archon & Light Lore: Opposite of Daemon & Darkness Lore. An ancient and powerful form of magic that involves light, healing, and using more defensive magic (shields; protecting). Most with skill in this trade have had it handed down to them verbally, through books, or through self exploration and experience.
Biokinesis: The manipulation of land and small living organisms with one's mind (trees, land, grass, bugs, etc.).
Chronokinesis: The ability to manipulate the natural flow of time.
Cryokinesis: The ability to conjure and manipulate water in all of its forms (ice, steam, etc.) with one's mind.
Daemon & Darkness Lore: The magic art of darkness, similar to Dark Sorcery only specializes in manipulating shadows, stealth, offensive magic and summoning destructive creatures. Most with skill in this trade have had it handed down to them verbally, through books, or through self exploration and experience.
Dark Sorcery: A magical art which can be more sinisterly orientated and often involves using magic in a negative and offensive (often very destructive) way. It has strong ties with darkness and the Nothing and can be more powerful then conventional magic, yet highly erratic. May also overlap Daemon and Darkness Lore teachings.
Dream Weaving: The magic to interfere, transform or even create dreams.
Electrokinesis: The ability to conjure and manipulate electrons with one's mind.
Elemental Kinesis: The ability to manipulate the elements (fire, air, water, and earth) using one's mind or small gestures. A non-verbal form of magic. Considered to be more advanced than Elemental Sorcery.
Elemental Sorcery: The ability to manipulate the elements (fire, air, water, and earth) using words or short incantations. A verbal form of magic.
Elemental Summoning: The ability to summon short-lived elemental creatures (fire, air, water, and earth) from Fronima using incantations, gestures, or spells.
Enchanting: A pendragon born or practiced in the art of enchanting items with magical properties.
Healing: The art of using medicinal practice and knowledge in order to treat everything from simple physical cuts and bruises to worse injuries, including those of the emotional and mental persuasion.
Hypnotism: The art of entrancing another in order to rid of bad habits, or else to accomplish some other mental quest.
Illusion: The magic-based ability to create semi-materialistic images through the projection of one's thoughts.
Inner Sight: Similar to Seerism, Inner Sight is the ability to see things. Most often, those with Inner Sight can See auras and ley lines as their connection with Fronima is substantial. Those with Inner Sight can sometimes come off as being mind-readers, and have been known to be at times, prophetic.
Necromancy: The illegal art of reanimating and commanding deceased bodies to do one's bidding.
Pyrokinesis: The ability to conjure and manipulate fire plus create friction (heat) with one's mind.
Shapeshifting: The art of mutating from one form to another, or of changing sizes and substances, the later of which takes considerable knowledge and skill.
Sightless Fighting: The ability to fight blindly without the use of one's eyes. Sightless Fighting can be further divided into two categories: Physical, where the fighter actually uses their own body to inflict harm, and Mental, where the fighter uses their mind to inflict harm.
Telekinesis: The ability to move and manipulate objects with one's mind using kinetic energy.
Telepathy: The ability to communicate fluently via mind speech.

Laws of Magic

Any player who wishes to roleplay a user of magic should read the Laws of magic.