I put together a game using Godot called Bark Dog. You can play it in your web browser. You play as a dog trying to scare away ghosts by barking at them. Feel free to leave any feedback. https://jonathan06891.itch.io/bark-dog
Ah, haha, yea, I made the game hard on purpose. I figured I would rather err on the side of difficulty in an attempt to make the game engaging. Its funny, in a lot of my coding projects, I feel like I'm always jerry-rigging stuff. Like in that game, I couldn't figure out how to get an enemy spawner system built. So what I did instead is I made 10 enemies and then I deactivated 9 of them at the start of the game. Throughout the game, the enemies are deactivated when struck and then reactivated later based on certain conditions and timers. Kinda messy compared to randomly spawning fresh enemy objects, but it gets the job done in this case.