Difference between revisions of "Trade Catalogue"

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Revision as of 12:25, 8 August 2012

Citizens of Ramath-lehi are generally schooled between the ages seven and twenty-two. During the years that they spend in various institutions they may specialize in a variety of subjects. However, most characters tend to only major in two trades. Trades should reflect what your character does, or wishes to do for a living.

Trade Ranks

All character trades are assigned trade ranks. A trade rank indicates just how much knowledge/ability your character has concerning their chosen trade.

Trade Rank Breakdown
Rank Character Age About
Basic 1 to 15 Your character knows the fundamentals of the trade and have started to show promise in their trade area. Should time be allowed they could advance to the next level with their knowledge.
Apprentice 16 to 23 Your character has considerable knowledge concerning their trade. A lot of the learning is done by the character him/her/itself with usually a supervisor or teacher monitoring/challenging their progress and aiding when needs be.
Journeyman 24 to 30 and older Your character knows really all there is to know about their trade. They have fully graduated from their teaching institution and may be under the guidance of a "Master" in their specific subject area. Most characters do not bother to pursue someone to act as their Master and are content with simply their graduated status. Journeyman status allows a character to teach the younger generation of characters.

Those who have acquired Journeyman status or higher are allowed to teach younger generations of characters. So if you wish to roleplay a teacher, please make sure that they are 24 or older.

Master 31 and older Your character knows everything there is to know in their specified trade area. Some Master's reach out to the youth and teach them what they know while others are content to keep their vast knowledge to themselves. They are considered the "know-it-alls" on their subjects and should be respected. If a character is a Master on a specific subject they are, more often than not, recognized by the Graders (which in itself can be both a good and bad thing).

You must have special permission in order to roleplay a Master. Master ranks are not allowed to players who are creating their very first character.

On character profiles, trades are ordered first by trade rank (so a Journeyman rank will show up before a Basic), and then are ordered alphabetically. What order your character's trades are displayed in do not necessarily reflect what your character chooses to major in.

Trade Schools

All trades are broken down into six separate schools of learning. They are listed below.

All Trades

TradeSchool / Discipline
AcrobaticsSkills and Practises
ActingSkills and Practises
AerobaticsSkills and Practises
AerokinesisMagic
AlchemySciences
Animal BreedingSkills and Practises
Animal HerdingSkills and Practises
Animal TrainingSkills and Practises
ArchaeologySciences
ArcherySkills and Practises
ArchitectureArt and Design
Archon and Light LoreMagic
AssassinationSkills and Practises
AstrologySpiritual
AstronomySciences
BiokinesisMagic
BiologySciences
BotanySciences
BribingSkills and Practises
CartographyArt and Design
CheatingSkills and Practises
ChemistrySciences
ClimbingSkills and Practises
Con ArtistrySkills and Practises
ConversationSocial and Literature
CookingSkills and Practises
CosmeticsArt and Design
CraftingArt and Design
Creating StoriesSocial and Literature
CryokinesisMagic
Daemon and Darkness LoreMagic
DancingSkills and Practises
Dark SorceryMagic
DebateSocial and Literature
DraftingArt and Design
DrawingArt and Design
Dream WeavingMagic
ElectricianSkills and Practises
ElectrokinesisMagic
Elemental KinesisMagic
Elemental SorceryMagic
Elemental SummoningMagic
EmbalmingSkills and Practises
EmpathySpiritual
EnchantingMagic
Escape ArtistrySkills and Practises
Fashion DesignArt and Design
FightingSkills and Practises
FilmmakingArt and Design
FishingSkills and Practises
... further results