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	<title>Menlo Virus Game Play - Revision history</title>
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	<updated>2026-05-25T01:04:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=3445&amp;oldid=prev</id>
		<title>PirateFerret: Basically rewrote. Removed redundancies, clarified and added information</title>
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		<updated>2013-03-12T00:19:47Z</updated>

		<summary type="html">&lt;p&gt;Basically rewrote. Removed redundancies, clarified and added information&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:19, 12 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Absolutely no Virus Game Play is allowed in officially sanctioned [[Menlo Competitions Corporation]] (MCC) tournaments. Participants found to be &amp;quot;cheating&amp;quot; by these means will be immediately disqualified and potentially banned from all future MCC tournaments.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Absolutely no Virus Game Play is allowed in officially sanctioned [[Menlo Competitions Corporation]] (MCC) tournaments. Participants found to be &amp;quot;cheating&amp;quot; by these means will be immediately disqualified and potentially banned from all future MCC tournaments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is known that &lt;/del&gt;some players prefer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to play &lt;/del&gt;the [[Menlo]] game with viruses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as part of &lt;/del&gt;the game itself. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some players base their &lt;/del&gt;entire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Menlo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Card]] on the output &lt;/del&gt;of and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protection from viruses&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are called Virus players and they specialize in &lt;/del&gt;the codes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;related to viruses. Because they are not allowed to participate in official matches and are separated from other &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, this type of game play has become a &amp;quot;whole different animal&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite this, &lt;/ins&gt;some players prefer the [[Menlo]] game with viruses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;integrated into &lt;/ins&gt;the game itself. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An &lt;/ins&gt;entire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sub-league of professional &lt;/ins&gt;Menlo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games exists for Virus-allowed gameplay. This form &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play is most popular among programmers because they know every strength &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vulnerability of the code that constructs their suits&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many of the innovations that have lead to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best &lt;/ins&gt;codes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for even MCC compliant suits have been the result of the efforts of Virus &lt;/ins&gt;players.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;Virus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Code Limits=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Virus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay and the culture around it tends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be far more dangerous, unpredictable&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and seedy than MCC standard matches. The reason for this is twofold. Virus gameplay is at its core about how to circumvent &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rules &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;laws of the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attracting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain type &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;personality and essentially encouraging anarchy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also, because matches are &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regulated by any official or central association, the potential for players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take advantage of each other, or for inexperienced coders to cause permanent &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to equipment is greatly increased. There &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been reports of privately engineered &lt;/ins&gt;card &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code being stolen during matches, of multiple players teaming up to combine their cards &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create super &lt;/ins&gt;viruses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;royally screw other players&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of equipment &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cards being permanently damaged either intentionally or unintentionally, or even implanted &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latent viruses that emerged in later matches&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When putting virus codes in &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your card&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep in mind that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most complicated &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often most effective virus codes are very long&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and take up &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very large amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;space in your card&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a virus blocker that blocks all suit &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;related viruses, and still &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your suit be an ultra super fighting machine as there is not enough room on the &lt;/del&gt;card to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do so much coding. Also there are no supper powerful, &amp;quot;blocks everything&amp;quot; virus blockers or &lt;/del&gt;viruses&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Every virus &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be blocked&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every blocker can be surpassed &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the right codes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Virus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Codes&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Programming for &lt;/ins&gt;Virus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three basic types &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;virus codes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weaken or damage &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponent's suit&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those that strengthen the player's &lt;/del&gt;suit, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those that alter or summon things into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Virtual World&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are also &lt;/del&gt;viruses that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can damage a game system itself but these viruses have been banned by &lt;/del&gt;Virus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players for it can be construed as destruction &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;property &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is therefore punishable by law&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The only limiting factor to what one can do with Viruses is how much room is on a card, be it regulation size or not. Like with any code, the most robust and effective viruses and blockers tend to take up the most space. Newer and more compact Virus codes &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always being sought after. The biggest factor for Virus gameplay is knowing how to balance the amount of Virus code and the amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual Suit code&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some players go half and half, creating a suit &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will specifically benefit from the effects of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;associated viruses. Other players will concentrate solely on virus blockers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protecting their own &lt;/ins&gt;suit, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially neutralizing any advantages &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponent may have been relying on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And yet others will go with the simplest of suits, and will concentrate on having an arsenal of &lt;/ins&gt;viruses that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will destroy their opponent before any actual fight takes place. Some players even like to test their MCC compliant virus-free suits against &lt;/ins&gt;Virus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players to test the integrity &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their code, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to test the performance of their suits in adverse conditions&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Destroyers (Damaging Viruses)===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generally, the effects of &lt;/ins&gt;viruses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be summarized into three basic categories; those that effect one's opponent, those &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect one&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;own &lt;/ins&gt;suit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those that effect the Virtual Reality&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pointers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Buffers&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Swimmers respectively&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;viruses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are the ones &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are meant to damage the opposing player&lt;/del&gt;'s suit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in some way or function. They are usually activated &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;administered by way of some physical contact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like a tail blade or specialized claw of some sorts. Yet some players program these viruses to travel through the game system to the other player without tampering with the system it self. Naturally these codes are a tad longer than physically administered ones&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but are much more convenient. Destroyers are coded to weaken certain function types&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower stat points such as power and defense. There are codes like &amp;quot;Hydraulics Dam&amp;quot; that can stop the flow of liquid in a suit ultimately slowing or completely stopping the movement of the apposing player(providing their suit is powered by hydraulics). There are also codes such as &amp;quot;Metal Eater&amp;quot; that decrease the defense of a suit by effectively thinning the defensive plates around a suit. Again there are no &amp;quot;Ultra Kill&amp;quot; viruses that can completely wipe out all functions of a suit leaving the apposing player helpless in one move. Every virus can be blocked&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Muscles (Fortification Viruses)===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At their core, Buffers &lt;/ins&gt;are the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easiest &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code, the most robust, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hardest to block &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the three categories, because what the code affects (the &lt;/ins&gt;suit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) and where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code resides (&lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;card) &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already very closely linked in code&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their main drawback is that many &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effects &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Buffers &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;achieved &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code simply by improving &lt;/ins&gt;the suit. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The more complicated Buffers, however, &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create very formidable opponents&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These viruses &lt;/del&gt;are the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;function or operation &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player's &lt;/del&gt;suit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in some way. These are much less popular than Destroyers for such functions that are increased by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viruses can just be built into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suit. These codes &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the players who might not be as skilled at making suits, and have found it simpler to use viruses instead&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Muscles are usually activated by a button or will &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player. They are designed to heighten &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels of certain stats &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functions of a suit. Such codes as &amp;quot;Cheetah&amp;quot; &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase the flow of a power source &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out actually depleting &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power supply and ultimately increase the speed &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a suit. Other codes like &amp;quot;Blaster Booster&amp;quot; can increase the power and effectiveness of a type of fronima or other energy source blaster. There are no &amp;quot;Ultra Power&amp;quot; viruses that can completely strengthen &lt;/del&gt;the suit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beyond all others with a simple push of a button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every Virus &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be blocked&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Mirages (Virtual Reality Altering Viruses)===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Swimmers &lt;/ins&gt;are the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle ground in terms of coding difficulty, effectiveness, and resistance to blocking, because &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cards &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both players have equal access to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environment&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They are so named because once Swimmers &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sent out into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environment they take on a life of their own. The Swimmers of different players tend to interact with each other, creating interesting &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unexpected results&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part of programming &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good Swimmer is making sure that it will produce the effect you need regardless &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what your opponent has in store&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These viruses &lt;/del&gt;are the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones that can summon objects or alter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting or elements &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;virtual reality&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;are the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most complicated &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;space consuming virus codes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are activated in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;virus is activated as soon as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game begins &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alters anything corresponding with its programming. Others are player activated&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a few can even be scenario activated. These codes are programmed to alter aspects of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reality world &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player's benefit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example the &amp;quot;Bungee Building&amp;quot; code &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;element of heightened elasticity of buildings &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making impact less damaging and &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;bounce off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ropes&amp;quot; type ability &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Codes such as &amp;quot;Water Obstacle&amp;quot; &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appearance &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the virtual reality world without actually changing it&lt;/del&gt;, to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imaginary obstacle &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an opponent&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;are also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;codes like &amp;quot;Rover&amp;quot; that creates a solution to games &lt;/del&gt;that do not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow separate components such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mines or rovers&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This code can create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functioning rover component that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not actually in the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;therefore breaking no rules. As always there are no codes that can completely change the virtual reality &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player's benefit and every Mirage code may not necessarily work for every virtual reality. Every virus has limits and can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blocked&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pointers are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most difficult to code, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most finicky &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unpredictable&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easiest &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;block&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not only because it takes finesse &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reference &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponents suit &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because one cannot plan for any specific instances in an opponent's code before &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match begins. However, Pointers that do end up working, can have devastating effects on an opponent. The payoff can be well worth &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time, effort, and card space. It is Pointers that are responsible &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instant-kill matches&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=Card Security and Virus Blockers=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the code is good enough, every virus can potentially be blocked, and every blocker &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially be surpassed. Blockers are most useful for protecting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weak point &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one's suit, either by protecting from Pointers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or by attempting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prevent &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponent's Buffers from creating abilities &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their suit that would be detrimental to yours&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They &lt;/ins&gt;are also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good for making sure &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your opponent's Swimmers &lt;/ins&gt;do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interfere with yours.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though Virus blockers are an integral part of Virus gameplay, they are allowed in MCC standard rules &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'card security code.' Some players have them for paranoia reasons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some to subdue the effects of potentially unstable code in their cards&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When playing with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new group of players outside an official event, or with inexperienced coders, it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good practice to have some basic Blockers on your card&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the safe side&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Virus Blockers=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just like viruses, there are three major categories of virus blockers; those that block damaging viruses, those that block strengthening viruses, and those that block virtual reality altering viruses. They each work in apposition of the corresponding virus category. For example a damaging blocker will block certain viruses that can damage the suit. And a strengthening blocker will block viruses that strengthen the apposing player. Likewise a virtual reality altering blocker will prevent certain viruses that effect the game world from functioning. There are no super or ultra blockers that can block all viruses in a certain category or two. Every blocker can be surpassed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_Menlo}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_Menlo}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PirateFerret</name></author>
		
	</entry>
	<entry>
		<id>https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=2329&amp;oldid=prev</id>
		<title>Iversia at 02:38, 8 August 2012</title>
		<link rel="alternate" type="text/html" href="https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=2329&amp;oldid=prev"/>
		<updated>2012-08-08T02:38:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:38, 8 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Virus Blockers=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Virus Blockers=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just like viruses, there are three major categories of virus blockers; those that block damaging viruses, those that block strengthening viruses, and those that block virtual reality altering viruses. They each work in apposition of the corresponding virus category. For example a damaging blocker will block certain viruses that can damage the suit. And a strengthening blocker will block viruses that strengthen the apposing player. Likewise a virtual reality altering blocker will prevent certain viruses that effect the game world from functioning. There are no super or ultra blockers that can block all viruses in a certain category or two. Every blocker can be surpassed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just like viruses, there are three major categories of virus blockers; those that block damaging viruses, those that block strengthening viruses, and those that block virtual reality altering viruses. They each work in apposition of the corresponding virus category. For example a damaging blocker will block certain viruses that can damage the suit. And a strengthening blocker will block viruses that strengthen the apposing player. Likewise a virtual reality altering blocker will prevent certain viruses that effect the game world from functioning. There are no super or ultra blockers that can block all viruses in a certain category or two. Every blocker can be surpassed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navbox_Menlo}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Iversia</name></author>
		
	</entry>
	<entry>
		<id>https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=2241&amp;oldid=prev</id>
		<title>Iversia at 22:23, 7 August 2012</title>
		<link rel="alternate" type="text/html" href="https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=2241&amp;oldid=prev"/>
		<updated>2012-08-07T22:23:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:23, 7 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolutely no Virus Game Play is allowed in officially sanctioned [[Menlo Competitions Corporation]] (MCC) tournaments. Participants found to be &amp;quot;cheating&amp;quot; by these means will be immediately disqualified and potentially banned from all future MCC tournaments.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is known that some players prefer to play the [[Menlo]] game with viruses as part of the game itself. Some players base their entire [[Menlo Card]] on the output of and protection from viruses. They are called Virus players and they specialize in the codes related to viruses. Because they are not allowed to participate in official matches and are separated from other players , this type of game play has become a &amp;quot;whole different animal.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is known that some players prefer to play the [[Menlo]] game with viruses as part of the game itself. Some players base their entire [[Menlo Card]] on the output of and protection from viruses. They are called Virus players and they specialize in the codes related to viruses. Because they are not allowed to participate in official matches and are separated from other players , this type of game play has become a &amp;quot;whole different animal.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Iversia</name></author>
		
	</entry>
	<entry>
		<id>https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=2238&amp;oldid=prev</id>
		<title>Iversia: Created page with &quot;It is known that some players prefer to play the Menlo game with viruses as part of the game itself. Some players base their entire Menlo Card on the output of and pro...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shadowlack.com/wiki/index.php?title=Menlo_Virus_Game_Play&amp;diff=2238&amp;oldid=prev"/>
		<updated>2012-08-07T22:19:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;It is known that some players prefer to play the &lt;a href=&quot;/wiki/Menlo&quot; title=&quot;Menlo&quot;&gt;Menlo&lt;/a&gt; game with viruses as part of the game itself. Some players base their entire &lt;a href=&quot;/wiki/index.php?title=Menlo_Card&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Menlo Card (page does not exist)&quot;&gt;Menlo Card&lt;/a&gt; on the output of and pro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;It is known that some players prefer to play the [[Menlo]] game with viruses as part of the game itself. Some players base their entire [[Menlo Card]] on the output of and protection from viruses. They are called Virus players and they specialize in the codes related to viruses. Because they are not allowed to participate in official matches and are separated from other players , this type of game play has become a &amp;quot;whole different animal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Virus Code Limits=&lt;br /&gt;
When putting virus codes in to your card, keep in mind that the most complicated and often most effective virus codes are very long, and take up a very large amount of space in your card. It is not possible to have a virus blocker that blocks all suit damage related viruses, and still have your suit be an ultra super fighting machine as there is not enough room on the card to do so much coding. Also there are no supper powerful, &amp;quot;blocks everything&amp;quot; virus blockers or viruses. Every virus can be blocked, and every blocker can be surpassed with the right codes.&lt;br /&gt;
&lt;br /&gt;
=Virus Codes=&lt;br /&gt;
There are three basic types of virus codes. Those that weaken or damage the opponent's suit, those that strengthen the player's suit, and those that alter or summon things into the Virtual World. There are also viruses that can damage a game system itself but these viruses have been banned by Virus Players for it can be construed as destruction of property and is therefore punishable by law.&lt;br /&gt;
&lt;br /&gt;
===Destroyers (Damaging Viruses)===&lt;br /&gt;
These viruses are the ones that are meant to damage the opposing player's suit in some way or function. They are usually activated and administered by way of some physical contact, like a tail blade or specialized claw of some sorts. Yet some players program these viruses to travel through the game system to the other player without tampering with the system it self. Naturally these codes are a tad longer than physically administered ones, but are much more convenient. Destroyers are coded to weaken certain function types, and lower stat points such as power and defense. There are codes like &amp;quot;Hydraulics Dam&amp;quot; that can stop the flow of liquid in a suit ultimately slowing or completely stopping the movement of the apposing player(providing their suit is powered by hydraulics). There are also codes such as &amp;quot;Metal Eater&amp;quot; that decrease the defense of a suit by effectively thinning the defensive plates around a suit. Again there are no &amp;quot;Ultra Kill&amp;quot; viruses that can completely wipe out all functions of a suit leaving the apposing player helpless in one move. Every virus can be blocked.&lt;br /&gt;
&lt;br /&gt;
===Muscles (Fortification Viruses)===&lt;br /&gt;
These viruses are the ones meant to increase the function or operation of a player's suit in some way. These are much less popular than Destroyers for such functions that are increased by the viruses can just be built into the suit. These codes are for the players who might not be as skilled at making suits, and have found it simpler to use viruses instead. Muscles are usually activated by a button or will of a player. They are designed to heighten the levels of certain stats of functions of a suit. Such codes as &amp;quot;Cheetah&amp;quot; can increase the flow of a power source with out actually depleting the power supply and ultimately increase the speed of a suit. Other codes like &amp;quot;Blaster Booster&amp;quot; can increase the power and effectiveness of a type of fronima or other energy source blaster. There are no &amp;quot;Ultra Power&amp;quot; viruses that can completely strengthen the suit beyond all others with a simple push of a button. Every Virus can be blocked.&lt;br /&gt;
&lt;br /&gt;
===Mirages (Virtual Reality Altering Viruses)===&lt;br /&gt;
These viruses are the ones that can summon objects or alter the setting or elements of the virtual reality. These are the most complicated and space consuming virus codes. They are activated in a number of ways. Sometimes the virus is activated as soon as the game begins and alters anything corresponding with its programming. Others are player activated, and a few can even be scenario activated. These codes are programmed to alter aspects of the reality world to a player's benefit. For example the &amp;quot;Bungee Building&amp;quot; code is used to create an element of heightened elasticity of buildings in the game, making impact less damaging and also creating a &amp;quot;bounce off the ropes&amp;quot; type ability for players. Codes such as &amp;quot;Water Obstacle&amp;quot; can alter the appearance of the virtual reality world without actually changing it, to create an imaginary obstacle for an opponent. There are also codes like &amp;quot;Rover&amp;quot; that creates a solution to games that do not allow separate components such as weapons, mines or rovers. This code can create a functioning rover component that is not actually in the game, therefore breaking no rules. As always there are no codes that can completely change the virtual reality to a player's benefit and every Mirage code may not necessarily work for every virtual reality. Every virus has limits and can be blocked.&lt;br /&gt;
&lt;br /&gt;
=Virus Blockers=&lt;br /&gt;
Just like viruses, there are three major categories of virus blockers; those that block damaging viruses, those that block strengthening viruses, and those that block virtual reality altering viruses. They each work in apposition of the corresponding virus category. For example a damaging blocker will block certain viruses that can damage the suit. And a strengthening blocker will block viruses that strengthen the apposing player. Likewise a virtual reality altering blocker will prevent certain viruses that effect the game world from functioning. There are no super or ultra blockers that can block all viruses in a certain category or two. Every blocker can be surpassed.&lt;/div&gt;</summary>
		<author><name>Iversia</name></author>
		
	</entry>
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