Trade Catalogue

From Shadowlack Wiki
Jump to: navigation, search

Citizens of Ramath-lehi are generally schooled between the ages seven and twenty-two. During the years that they spend in various institutions they may specialize in a variety of subjects. However, most characters tend to only major in two trades. Trades should reflect what your character does, or wishes to do for a living.

Trade Ranks

All character trades are assigned trade ranks. A trade rank indicates just how much knowledge/ability your character has concerning their chosen trade.

Trade Rank Breakdown
Rank Character Age About
Basic 1 to 15 Your character knows the fundamentals of the trade and have started to show promise in their trade area. Should time be allowed they could advance to the next level with their knowledge.
Apprentice 16 to 23 Your character has considerable knowledge concerning their trade. A lot of the learning is done by the character him/her/itself with usually a supervisor or teacher monitoring/challenging their progress and aiding when needs be.
Journeyman 24 to 30 and older Your character knows really all there is to know about their trade. They have fully graduated from their teaching institution and may be under the guidance of a "Master" in their specific subject area. Most characters do not bother to pursue someone to act as their Master and are content with simply their graduated status. Journeyman status allows a character to teach the younger generation of characters.

Those who have acquired Journeyman status or higher are allowed to teach younger generations of characters. So if you wish to roleplay a teacher, please make sure that they are 24 or older.

Master 31 and older Your character knows everything there is to know in their specified trade area. Some Master's reach out to the youth and teach them what they know while others are content to keep their vast knowledge to themselves. They are considered the "know-it-alls" on their subjects and should be respected. If a character is a Master on a specific subject they are, more often than not, recognized by the Graders (which in itself can be both a good and bad thing).

You must have special permission in order to roleplay a Master. Master ranks are not allowed to players who are creating their very first character.

On character profiles, trades are ordered first by trade rank (so a Journeyman rank will show up before a Basic), and then are ordered alphabetically. What order your character's trades are displayed in do not necessarily reflect what your character chooses to major in.

Trade Schools

All trades are broken down into six separate schools of learning. They are listed below.

All Trades

Trade School / Discipline Summary
Acrobatics Skills and Practises The ability to perform gymnastic feats requiring skillful control of the body with artistic dexterity.
Acting Skills and Practises The art, profession, or activity of those who perform in stage plays, films, commercials, etc.
Aerobatics Skills and Practises The ability to perform spectacular flying feats and maneuvers while in the air.
Aerokinesis Magic The ability to manipulate air with one's mind.
Alchemy Sciences Also known as Transmutation. The chemical science and speculative philosophy aiming to achieve the power of transmutation (the conversion of one element or nuclide into another, either naturally or artificially), the discovery of the panacea (a remedy for all illnesses or difficulties), and the discovery of a means of indefinitely prolonging life.
Animal Breeding Skills and Practises An involvement with the genetic understanding as well as the carrying-out of animal reproduction. Involves being knowledgeable on genes, pre and post natal care, and rearing of the offspring.
Animal Herding Skills and Practises The ability to keep flock animals safe from harm by using staves, animals, or other means to keep them together. Also requires basic knowledge of herding area and its natural residents.
Animal Training Skills and Practises Being capable enough with animals to teach them tricks, useful acts, and proper behaviors.
Archaeology Sciences The scientific study of material remains (as fossil relics, artifacts, and monuments) of past Ramathian and alien life and activities.
Archery Skills and Practises The use of traditional bows and / or crossbows to shoot projectiles, the most common being arrows and bolts.
Architecture Art and Design The study of design and building, including the mathematic analysis of materials and other criteria needed to erect a successful structure.
Archon and Light Lore Magic Opposite of Daemon and Darkness Lore. A ancient and powerful form of magic that involves light, healing, and using more defensive magic (shields; protecting). Most with skill in this trade have had it handed down to them verbally, through books, or through self exploration and experience.
Assassination Skills and Practises Extensive knowledge of weapons and tactics used to kill others - usually persons in power - for money.
Astrology Spiritual The study of the positions and aspects of celestial bodies in the belief that they have an influence on the course of natural Ramathian occurrences and pendragon affairs.
Astronomy Sciences The scientific study of matter in outer space, especially the positions, dimensions, distribution, motion, composition, energy, and evolution of celestial bodies and phenomena.
Biokinesis Magic The manipulation of land and small living organisms with one's mind (trees, land, grass, bugs, etc.).
Biology Sciences A branch of knowledge that deals with the study of living organisms and vital processes.
Botany Sciences A branch of Biology dealing with the study of plant life.
Bribing Skills and Practises The art of persuading somebody with an offer, often something illegal, in hopes to get something in return.
Cartography Art and Design The art or technique of making maps or charts.
Cheating Skills and Practises The art of misleading, eluding, or deceiving through trickery or swindling.
Chemistry Sciences The science of matter, as well as its structures, properties, and reactions to other matters.
Climbing Skills and Practises The act of climbing (ascending mountains, buildings, etc.) as either an activity, job, or sport.
Con Artistry Skills and Practises The art of exploiting or swindling the confidence of another.
Conversation Social and Literature The art of speaking to and with others in a casual environment.
Cooking Skills and Practises The often innate but likewise as often learned ability to either mix ingredients from scratch, or else a recipe, to concoct foods, drinks, and other gourmet artistry.
Cosmetics Art and Design The art of applying make-up in order to improve appearances.
Crafting Art and Design The art of constructing pieces out of scrap materials, such as wood, paper, or other odds and ends.
Creating Stories Social and Literature The ability to come up with characters and a plot, and either write it down or speak it orally.
Cryokinesis Magic The ability to conjure and manipulate water in all of its forms (ice, steam, etc.) with one's mind.
Daemon and Darkness Lore Magic The magic art of darkness, similar to Dark Sorcery only specializes in manipulating shadows, stealth, offensive magic and summoning destructive creatures. Most with skill in this trade have had it handed down to them verbally, through books, or through self exploration and experience.
Dancing Skills and Practises The art of using body movement to show emotions, stories, thoughts, etc as of form of expression.
Dark Sorcery Magic A magical art which can be more sinisterly orientated and often involves using magic in a negative and offensive (often very destructive) way. It has strong ties with darkness and the Nothing and can be more powerful then conventional magic, yet highly erratic. May also overlap Daemon and Darkness Lore teachings.
Debate Social and Literature The fine art of taking a stand on a two-sided argument, and backing your statement up with factual eloquence.
Drafting Art and Design The art of designing machines and machina through delicate sketches and maps.
Drawing Art and Design The ability to use one's hands in order to create art with pencil and paper media.
Dream Weaving Magic The magic in interfere, transform or even create dreams.
Electrician Skills and Practises An occupation that deals with the repair or installation of electrical fixtures.
Electrokinesis Magic The ability to conjure and manipulate electricity with one's mind.
Elemental Kinesis Magic The ability to manipulate the elements (fire, air, water, and earth) using one's mind or small gestures. A non-verbal form of magic. Considered to be more advanced than Elemental Sorcery.
Elemental Sorcery Magic The ability to manipulate the elements (fire, air, water, and earth) using words or short incantations. A verbal form of magic.
Elemental Summoning Magic The ability to summon short-lived elemental creatures (fire, air, water, and earth) from Fronima using incantations, gestures, or spells.
Embalming Skills and Practises The art of preparing the deceased for burial.
Empathy Spiritual The ability to sympathize and comfort to a maximum degree.
Enchanting Magic A character born or practiced in the art of enchanting items with magical properties.
Escape Artistry Skills and Practises The ability to break loose from confinement, no matter the situation.
Fashion Design Art and Design The art of designing and using materials in order to create all kinds of clothing.
Fighting Skills and Practises The art of combat. Fighting has various forms and styles. Some forms deal with expertise with a particular weapon, whereas others deal with the body as one's only defence.
Filmmaking Art and Design A producer or director of motion pictures, especially one working in all phases of production.
Fishing Skills and Practises The ability to use hooks, snares, baits, and nets in order to catch fish. This trade requires ultimate patience.
… further results
Personal tools
Namespaces

Variants
Actions
Navigation
Geography
Culture and Society
Characters
Toolbox